SOURCES -
➤ Sebastian Lague - Procedural Cave Generation (Cellular Automata)
• Procedural Cave Generation
➤ Eldermarkki - Unity Voxel Terrain using Marching Cube with Job System and Burst Compiler
• Video
➤ Wave Function Collapse
https://github.com/mxgmn/WaveFunction...
➤ DV Gen - Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog
• Why I'm Using Wave Function Collapse for P...
Hi Everyone! As you you may or may not know that I am making a 2d sandbox survival game. It's a top down pixel styled game and I am also making it's world infinite using some procedural generation techniques. So I thought to maybe make a video on the process of explaining how some of the famous games create infinite worlds. This is just an introductory video explaining the basic idea or gist about procedural generation. I didn't go crazy on it. You know just to give a rough idea. Anyway I hope you like the video.
Also you can watch my devlogs on that survival game from here.
• Pixel Survival Game
#game #gamedev #gaming
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MUSIC USED -
Night Snow - Asher Fulero
Know Myself - Patrick Patrikios
Fish Room - Verified Picasso
New Day - Patrick Patrikios
Far Away - MK2
Above Planets - Patrick Patrikios
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ABOUT ME -
Hey! I am AeroBlizz, I am an Indie Game Developer and also like to do Animations, Music Producing, Editing, Coding and Art. I am currently working on three Major Projects, one of them is an Endless Runner and one is a 2d Pixel Survival RPG(Yeah All of them, Imagine it as minecraft but topdown 2d), and now started a multiplayer shooter in unreal engine, I try to upload as soon as I finish the Video 😅, as Currently I am a Student in University, So kind of short of time. And I hope you will like the Content I make.
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MY SPECS -
Processor - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Ram - 16.0 GB
Graphics Card - NVIDIA GTX 1660TI
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MY OTHER SOCIAL MEDIA PROFILES -
➤ INSTAGRAM - / aero_blizz07
➤ TWITTER - / blizzaero
➤ My Other Name (My Game Publishing Name) - NeoSparX
/ neosparx07
/ neosparx07
/ @neosparxyt8315
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