I often hear the opinion that Blender can be used to make sweeps of no worse quality than RizomUV. As a user of RizomUV, I decided to check it on my own experience and compare the two tools.
Mentorship from me on 3d: / vogolyukstash .
All contacts with me: https://linktr.ee/vogolyuk
Timecodes:
00:00 - What the video is about
03:03 - What addons were used in Blender
03:53 - Working with seams
08:20 - Aligning Shells
16:48 - Selecting and stacking overlaps
23:04 - Autogroups and overlap locks
27:46 - Shell Flip
30:06 - Snap
32:26 - Assigning local and shared texel to all shells
35:47 - Shell Lock Scale
39:07 - Margin and Padding
41:00 - RizomUV bottom panel options
45:44 - Grid
48:04 - Highlighting all flipped shells and overlaps
52:34 - Half-tile packing
54:33 - Comparing packing density of shells
57:46 - Price comparison
59:51 - Conclusions
My computer:
Processor: AMD Ryzen 7 5700x
Video card: Nvidia RTX 4070
RAM: 32gb
Microphone: AT2020