Testing a couple of ways to read audio frequency data.
For the tubes/trees it uses the plugin called "Sound Visualizations Plugin" and then the "Calculate Frequency Spectrum" node. Outputs an array of numbers.
For the particles it just a scratchpad that uses the "Audio Spectrum" node. You input a normalized value 0-1 and get back a value of that position in the spectrum.
Seems to be a few different ways of doing the same thing, no idea what is the preferable way though.
Song: Devil's Spirit
Album: Unearthed
Artist: zircon
Record Label: Zircon Studios
Year: 2012