Testing orthographic voxel caching (120 fps emulation)

Опубликовано: 06 Октябрь 2024
на канале: NIP TV
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I was working on caching orthographic renders of voxels as 2D sprites. This technique is very fast and has a distinctive oldschool look, with weird perspective distortion on close-ups or looking from above/below.

The temporal multisampling mode allows running the engine at twice the refresh rate of a display. Since I switched to 60 Hz for capturing the video, the engine runs at 120 fps and averages two consecutive fields to form a frame. This results in some motion blur that makes movement smoother; also the controls become more responsive.

This video features Duke4.net community voxel pack for Duke Nukem 3D. The Duke model drawn by Artem Brullov (https://www.artstation.com/brullov).
Other Brahma engine stuff: https://www.indiedb.com/engines/brahma