BLENDER - Modeling a hammer #3 - Sculpting deformations and updating the mesh

Опубликовано: 16 Июль 2026
на канале: 123DShare
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Sculpting hammer deformations, using certain sculpting tools, modifying the original pivot, recalling the use of the symmetry modifier, modeling a cavity (extrude), modifying the poster in "Shading" mode, merging objects (join) and managing the outliner, using the "Grab" and "Pose" tools, using the "Topology" option. #3d #blender #blender3d #tutorial #french #beginner #modeling #sculpting #grab #pose #matcap #pivot #topology

00:00 - Introduction
01:30 - Changing the origin position of an object
02:13 - Reminder: The "Symmetry" modifier
02:54 - Adding/Modeling a cavity
05:32 - Modifying the "Shading" display
06:26 - Merging objects (joining) and managing the outliner
08:15 - Sculpting and deformations (sculpting tools)
08:53 - Sculpting - "Grab" tool
10:04 - Sculpting - "Pose" tool
11:23 - Sculpting - "Topology" option (connected)
12:17 - Improving the strip of fabric (spiral)
14:06 - Outro