PERFECT SENSITIVITY IN MOBILE PUBG

Опубликовано: 11 Май 2026
на канале: note
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I'll just tell you how to set up the perfect Sensus 😴

My channel and chat on Telegram✅: https://t.me/notepubgmobile

#PUBGMOBILE #pubgmobile #noteiam

Contacts: Telegram: @noteiam
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Ingame ID: I don't have a permanent account, I do amateur resale.

Device: iPad Air 4 and iPhone 8+
Editing: lumafusion + slowpro
preview: https://vk.com/egor228o (cool guy, let me know)

The information in this video is completely exclusive; I didn't find any similar devices; I conducted all the tests myself.

You know, it would be great if the Sensus felt the same on every iPhone X, right?
That's what I called the ideal sensing.

For the sensitivity to feel identical, it should be identical.
Sounds logical, but it's not.

After all, the sensing can be both practically identical and visually identical.

Let's start with something simple: the sensing is practically identical.

In short, when you have the same values ​​set on both scopes.

Then, to move from one object to another, you'll need an absolutely identical swipe.

Let me give you a couple of examples of effective use of sensing, which is practically identical.

Well, firstly, you can set the sensing to a 1:1 calimator, like your hip sensing, then you can do a 180 without leaving your sights purely by muscle memory.

Or something more familiar to you: for example, you can set the same gyro sensitivity on the calimator, 2x, and 3x.
Then, to control the spray on each of these With different sights, you'll need to tilt the phone at exactly the same speed, which seems cool.

BUT
the virtually identical sensitivity has two significant drawbacks.

First, to use it effectively, you need to understand the game a little differently. I'd say you need to sense the distance to the enemy in degrees, not how it appears on the screen. While I don't have any problems with that,

(I've been playing mobile shooters for 6 years now...)
The second drawback is what makes me refuse to use it, and that's the loss of accuracy.
It's like when you make the sensitivity virtually identical on any of the sights, you'll end up with too high values, and like many others, I'm fundamentally unhappy with that.

So, let me give you a second opinion: visually identical sensitivity.
What does this mean?
When you have visually identical sensitivity, if you mark a point on the screen, no matter what scope you use, you'll need the same sensitivity to aim at the object where that point lands, no matter what scope you use. Swipe, or even a uniform rotation with the gyroscope.

The beauty of it is that it's easy to understand.
No matter what scope you use, this sensation will feel the same on each one.

But... How do you do it?

To do this, I had to calculate about 64 coefficients, run a bunch of tests and compare the results, plus take measures to reduce the error as much as possible.

You're only given the opportunity to use the results.

First, you need to set up the sensor in first person with an FOV of 103. 103 is important, since I calculated the rest of the sensor data from the FPP sensor.

If you have it set up, skip here.

For everyone else, I'll share a quick setup hack, stolen from American colo-duttors.

Stand between two objects and try to make a 180-degree turn with one swipe.
If you're undershooting, increase the sensor; if you're overshooting, decrease it accordingly.

When you start getting the calculations right, you've found the sensor.

So.
Now what do we do with it?
Using a calculator, MULTIPLY your finger sensor by these values.
Psst, better take a screenshot.

With a gyroscope Everything is different.

The mechanics are slightly different there, so we use your calibrator's sensor value for the counting accuracy.
Multiply it by these coefficients.

Well, I'll tell you a secret: there's something like an ideal value, and that's 164. With it, the camera accurately copies the phone or pad's movements in space. I recommend starting with this sensor value.
Try it; only the gyro aims at targets there, and adjust it to suit your needs.

Oh, by the way, for those too lazy to count, I made a video with the codes; it's now in the tooltips.

Paste the resulting values ​​for the finger sensor value here and here.

And the gyro sensor value here and here.

Now you can move on to the training sessions. If I've already made a video about them, a tooltip will appear.

I calculated everything myself, allowing for an error of 2 to 5%. The information from today is exclusive, it's not even available in the West, so please share it there. Well...
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PAKA

¯\_(ツ)_/¯