UE5 Decal Placer: Best decision for you game

Опубликовано: 11 Июль 2026
на канале: SoftField
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Introducing DecalPlacer for UE5, a unique feature that allows you to easily and efficiently add decals to your games.

This feature, named DecalPlacer, enables you to apply decals to any object with a Material Instance. The decal is applied within the material itself, eliminating the need to overload the shader with numerous decals in the scene and making it ideal for working with destructible buildings.

Simply create a texture atlas and connect the function to your material. Connection instructions are provided in the video.
Download Export-Preset for Substance Painter: https://drive.google.com/file/d/1a-Na...
The feature allows you to:

Utilize PBR texture (Metallic, Roughness, and AO).
Use a normal map.
Move the decal within the material along the X and Y axes (works based on the UV model).
Rotate the decal around its axis.
Use any atlas granularity, starting from 2x2 and extending to infinity (works only with texture multiples like 2x2, 3x3, and so on).
Tile the decal.
Use a mask and fill color instead of a color map, an ideal solution for monochrome graffiti.
Have an option with 3 layers of the same or different atlas (total of 3 layers, but each layer has separate math, thereby significantly increasing system load).
Support Custom Primitive Data functionality. This option supports Custom Primitive Data, making it an ideal solution for level designers, providing endless options without additional system load.

Best,
SoftField

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