The video show dynamic snow growth using InfiniGRASS (http://u3d.as/jiM) and Sky Master ULTIMATE v3.0 (http://u3d.as/agN) .
The snow weather is started in the Inspector and thus there is a pause when entering and leaving the inspector to move back to the game. There is zero pause when used directly inside the game as the effect is shader based (so it is a simple variable set in the shader to do the effect)