Write better game frameworks by using GameplayTags

Опубликовано: 15 Май 2026
на канале: Tom Looman
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Want to learn Unreal C++? https://courses.tomlooman.com/p/unrea...

This video is part of a lecture in my online Unreal C++ course. You don't have to code along and can just watch how GameplayTags in Unreal Engine can be used.

Some Important Context:
"ActiveGameplayTags" variable used in Blueprint is type GameplayTagContainer (built-in array of GameplayTags from UE4) named FGameplayTagContainer in C++. Check out the written blog post below for more details on how to set this up in code!

Read my detailed blog post about why you should be using GameplayTags! https://www.tomlooman.com/unreal-engi...

Project Source Code: https://github.com/tomlooman/ActionRo...

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