Paloma will generally use the same technique as Shinji, simply aiming for the head with all three shots.
Equip the Magic Flute and place Lucifer in the Weapon Switch Unit.
Note: There is no cooldown for weapon switching during a turn, but there is a one-turn cooldown for weapon switching after the turn ends.
Turn 1:
Magic Flute "Improvisational Experiment" → Weapon Switch → Lucifer "Improvisational Experiment" (Critical Hit) → Lucifer "2 AP Lock-on" (Most likely 1 AP), totaling 3 AP.
After the turn ends, switch weapons again (one-turn cooldown).
Turn 2:
Magic Flute "Improvisational Experiment" → Weapon Switch → Lucifer: "Improvisational Experiment" (Critical Hit) → Lucifer: "2AP Lock-On" (Most likely 1AP), consuming a total of 3 AP.
Turn 3:
Lucifer: "Improvisational Experiment" → Weapon Switch → Magic Flute: "Improvisational Experiment" (Critical Hit) → Magic Flute: "2AP Lock-On", consuming a total of 4 AP.
Turn 4:
Magic Flute: "Improvisational Experiment" → Weapon Switch → Lucifer: "Improvisational Experiment" (Critical Hit) → Lucifer: "2AP Lock-On" (Most likely 1AP), consuming a total of 3 AP.
After the turn ends, switch weapons again (1-turn cooldown).
So, normally, equip the Magic Flute with a buff core + 1 amplification core, and Lucifer with an amplification core + damage-boosting core.
0:00 How do you choose your weapon?
1:27 Aim for the head with all three Paloma shots.
[Audio]
VOICEVOX: Ryusei Aoyama (Normal)
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