Rigid Body Physics in Blender in just over a Minute

Опубликовано: 16 Май 2026
на канале: Callum Russell
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Alright. So for my intance ofthis I'm going to have a ground plane and a couple of monkey head things falling and hitting the ground plane, all according to natural physics. Once you have this down you should be able to implement it how ever you need it.
Once you have the ground plane and the objects, you need to go to the left side or open it by hitting "t" and select the objects, and making them active objects. You now need to select the ground plane and make that a passive object. You now need to go back and select the objects, and click "calculate mass". you select whatever material you want them to be made of (or to replicate the mass of) and bring the cursor back to the first frame, hit alt+a and you should be sweet. They'll fall and hit the ground plane.

Questions? chuck them in the comment section.
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