In this tutorial, we build an audio-reactive Motion Design cloner in Unreal Engine 5.7 that dances to music. 🎶
We’ll set up the cloner, spawn + lifetime settings, a color-shifting emissive material, and then link radius + forces to a sound wave in Sequencer.
What you’ll learn
Motion Design cloner setup (Sphere Random + high instance counts)
Lifetime + emission settings for smooth results
Material that changes color over age (Normalized Age → Lerp)
Linking parameters to music with Soundwave operators
Vortex + Curl Noise + Drag for that “dancing” movement
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