i am going to look back on how it was working on a sequel. what was the struggle and what was a piece of cake. why you should make a sequel versus why you should not make a sequel... all this mixed with some history, base purely on personal experience, about the subject.
Artist/designer at Dennaton games (Hotline Miami 1 and 2 and Keyboard Drumset Fucking Werewolf) and sings in Fucking Werewolf Asso!
A Maze. http://a-maze.net
A Maze. / Berlin http://amaze-berlin.de
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Video editing by Iwan Gabovitch / qubodup