Remnant - Melee build (SOLO, HARD +20 DIFFICULTY) | ENDGAME

Опубликовано: 12 Май 2026
на канале: insan3d
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ENDGAME BUILD. NEW Souls-like game, Remnant: From the Ashes. Trait level 198 (required traits - 80, for the build). Build is focused on BLEED dmg, BOSS burn, and ONE shots. Boss shown is Claviger.

0:00 intro
0:54 Roll + proc
1:05 Bleed dmg
1:44 Second normal melee crit impact
1:59 Character screen

link to build: https://imgur.com/a/dD7W2Dz

UPDATE(1): Boss kills. Undying King in 38 seconds, Hard +20 -    • Remnant - Undying King (SOLO, BOSS MELEE O...  
UPDATE(2): Razorstone ring changed from 200% to 100% as of 8/20/19. BUILD UNCHANGED. Multiplier is (normal crit) x 8 instead of (normal crit) x12. Was a bug originally, at 200%.
UPDATE (3): AKARI SET NERFED, as of 8/20/19, down to 5 second buff (from 10 seconds). This is unfortunate, because it was nice having that much breathing room to run up and prep the big hit. HOWEVER, the build is still functioning. The big damage is still there - will just need to time an additional roll (every 5 seconds). I will continue to run tests.
UPDATE (4): After the Akari set NERF (undocumented change), it is much harder to pull off the melee chains on bosses. The damage is STILL there, however there are very few bosses that can actually attack you to instigate the buff. The adds would originally allow you enough time to roll dodge, then run over to the boss to DPS. This is much harder now (it is possible - with higher risk - mobs will need to be near boss swinging, or boss attacking you).
UPDATE (5): Will continue testing, but the build still works. A few bosses are more challenging now with timing the rolls against the adds. Clearing to the boss still functions the same.
Post-nerf boss fight(s): Shroud on nightmare +20    • Remnant - Shroud NIGHTMARE +20 (SOLO, BOSS...  
**Will continue to test the boss fights post-nerf, but it appears the build is still viable. The strategy now is to melee as much as possible with only Hunter's mark up. If you can dodge, then prioritize that, otherwise normal melee is sufficient damage.
UPDATE (6): New patch notes for 8/22/19 saw two more nerfs, but they are smaller than the previous patch. Reduced Catalyst buff (20% to 15%), Increased Hunter's Mark buildup (750 to 1000) . This will bring the proc chance for the big crit down to 20% (from 25%). And hunter's mark will take slightly longer to activate. Rest of build OK.
UPDATE (7): Devs are looking into Akari set, at 5 seconds being too low. GOOD NEWS. 8/23/19. Will keep this updated if anymore changes come in. THE DEVS ROCK.
UPDATE (8): SEE POST FOR UPDATES (AKARI SET BUFFED 8/29/19)   / crazy_melee_build_big_hits  

My gear is +20, and the game is set to HARD difficulty. Total kill time for boss was 1 min 30 sec. This time can be further improved . The BIGCRIT proc would have been a 1-shot, or close to it.

In this video, I show how to pull off the one-shot melee move. It can crit much higher (5400+ on the first yellow number, see this image https://imgur.com/9S5CCj0). Then the bleed the follows will be 200% increased even further. Be warned, bosses that you want to cut a tail off, or pull a spear out from, will die before this can happen with this set up. User be warned!

The build can achieve 90% critical hit chance.

The strategy is to instigate an attack on you. Dodge like dark souls. Gain a 9-second buff. Run up and hold charged attack (or similarly at shorter range x3 light attacks). The charged attack can either crit normally (90% of the time), and bleed for 200% of that normal crit (shown in video). OR, a BIGGER crit can happen (5400 + dmg, 25% of the time), then a 200% bleed on top of that. INSANE DMG.


Trait requirement - 80 (kingslayer, catalyst, warrior, executioner)
Gear overview (text):
Primary weapon: Repeater pistol +20, slotted Hunter's Mark MOD, for 15% crit chance
Secondary weapon: Beam rifle +20, slotted Hot Shot/Song of Swords MOD, for boss burn
Melee weapon: World Breaker +10, high dmg and AoE knockback
Armor: Akari set x3 (from the 3 rods event in act 2)
Amulet: Pocket watch (more rolling, optional)
Ring 1: Razor Stone (mandatory, bleed dmg)
Ring 2: Devouring Loop (mandatory, big proc)
Key traits to focus on: Executioner (crit chance), Catalyst (makes the ring proc go up), Kingslayer (crit dmg), and Warrior (melee dmg bonus).

The game is a lot of fun. I will be posting more gameplay, and build guides.

Key info for game:
Pre-order can play the game a few days early, full game release is Aug. 20th at midnight EST.
https://store.steampowered.com/app/61...
Fextralife wiki is just getting started: https://remnantfromtheashes.wiki.fext...

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