Why FPS Maps Need To Tell Stories

Опубликовано: 29 Август 2026
на канале: DoxNotch
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We've seen games that fail to create an interesting world through their maps fall by the wayside year after year. The games that excel and achieve massive popularity are the ones that create a larger world outside of the game through thoughtful storytelling and design with their maps. I'm hoping that Overwatch 2 goes back to those principles, since it seems like the team strayed from it with the later maps in Overwatch.

Thank you for watching, let me know what you agree / disagree with in the comments! I'd love to hear it and it helps me out with the algorithm.

Chapters

0:00 - Intro
1:20 - Capturing the Casuals
2:19 - The Importance of Worldbuilding
4:35 - Immersive Map Design
6:47 - Enter Overwatch
7:54 - The Faltering
9:46 - Bussin
10:50 - We Needed More
12:08 - Wrap Up

#overwatch #overwatch2 #gamedesign