Learn to quickly sculpt environments, props, and displacement maps in ZBrush for 3D projects. This ZBrush for beginners tutorial covers essential interface basics - navigation, brushes, dynameshing, decimation master, ZRemesher. Add details from broad shapes to precise high frequency sculpting with various brushes. Retopologize meshes for production including baking highly optimized normal/displacement maps.
Sorry about the background noise I was in the middle of moving out
CHAPTERS:
00:00 - Intro
00:11 - Project overview
00:47 - Zbrush Download
01:15 - Panel
01:49 - Zbrush Navigation
02:08 - Brushes
02:48 - Sculpting
03:00 - Model training
03:23 - Save your scene
03:38 - Workflow Overview
04:15 - Workflow 1 : Dynamesh
05:26 - Decimation Master
05:42 - Zremesh
06:15 - Workflow 2 : Displacement maps
LETS CONNECT:
Instagram: / alternatives_reel
Website: https://thomasspony.com/
Email: [email protected]
EQUIPMENT I USE:
Cameras : FUJIFILM X-S10
Nikon D5300
Lens : FUJINON XF 35mm f/1.4
Lens Filter : Tiffen Glimer Glass 3
Lens : Tamron AF 18-200mm F/3.5-6.3 Di II XR
Lens : Freweel anamorphic with ND filter
DJI Pocket 2
MUSIC:
'Hour Of The Witch' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au