In this Blender 4.3 video, we set up a nature scene with a focus on sculpting the terrain, adding a displacement modifier, painting vertex maps for use with object scattering. And finally we begin the process of using geometry nodes.
Part 2 is here: • Sculpt & Scatter: Nature Scene with Geomet...
00:00 Introduction
00:41 Section descriptions
00:58 Section #1A. sculpting the scattering terrain
07:02 Section #1B, adding displacement modifier
10:31 Section #1C, painting weight vertex maps
14:23 Section #2, setting up scattering objects/Collections
19:10 Section #3, Convex Hull geometry node setup
#geometrynodes #sculpting #weightpainting #scattering #blender4.3