In this video, I share my rendering process with Unreal Engine 5 and give some tips on using Lumen with hardware ray-tracing.
If you are having a black patch shading issue, you could try this console command:
r.raytracing.normalbias 10
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Timecodes:
0:00 - Intro
0:44 - Why unreal engine over cycles ?
1:40 - Project Setup
2:14 - Importing and texturing
3:21 - Third party assets
4:19 - Sequencer
5:26 - Post-process