Understood?
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0:00 Intro
0:24 The essence of acceleration
1:05 Additional info
1:45 About the acceleration problem in our GoMZ
2:40 Visual explanation👹
3:37 Okay, we've fixed acceleration, what now?👀
6:27 What's the power, bro?
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Contacts: Telegram: @noteiam
Discord: note i am#5471
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Ingame ID: meow
Devices: iPad Air 4, Red Magic 5s, and iPhone 8+
Editing: Lumafusion + SlowPro + Alight Motion
Preview: Alight Motion, Fine
Disabling acceleration. This is the most important setting in the game.
Hmm, maybe.
But you might also have a question.
What is it?🗿 Well, everyone's happy that they can now turn off acceleration... but what does it do?🗿
When acceleration is enabled, the speed of your finger, mouse, or stylus (PHP) changes.
It will affect the sensitivity level.
"Stream Moment"
By the way, join the streams, they're interesting.
But since we're already talking about a video, I'll add some information.
In general, it's incorrect to say that sensor acceleration in any form is bad.
Firstly, there are several types of acceleration, based on speed, distance, and maybe something else.
Then there are other acceleration settings, like the peak and minimum sensor values, a separate sensitivity parameter for this setting, etc.
Secondly, acceleration works according to a graph, like this one, which shows how the sensor will change, where it shows... and this...
And the line shows how the cancer will change and shows how your sensor will change.
However, hahahaha
Let's get back to reality, for us PUBG players, NONE OF THIS IS POSSIBLE.
By leaving acceleration enabled, you deprive yourself of control, because you have no idea what this graph looks like in our game.
Like, you don't even have the option to see how much the sensor increases.
Damn, this was possible in Critical Ops 5 years ago. Do
Looking ahead, I'll tell you that I've empirically calculated this figure and it's around 150%, but it doesn't change the essence.
Some people may like it, but I personally don't like the default acceleration configuration, and phew, you can't change it.
For me, the sensitivity value changes too much. It has its advantage, and that is that if you move your finger really slowly, you can make much more precise camera movements. BUT! When you play with gyro, it makes no sense, but stability and speed are significantly lost.
I've explained to you why I think continuing to use acceleration in our case is so-so.
Now let's figure out what to do with the sense of speed.
After all, it feels different now :(
This applies to both hip sensitivity and all X-sensitivity.
What... to do? Listen carefully.
By the way, for starters, it's best to take screenshots of your settings so you can roll back if anything happens.
I ran tests and once again confirmed that the acceleration on mobile is around 150%. As a reminder, acceleration in our case depends on the speed of your finger movement. This means that if you swipe like Flash, as fast as possible, your sense of speed will be 2.5 times greater.
If you aim smoothly, barely moving your finger, the sense of speed will be the same as with it turned off. Acceleration
You can try it.
You're lucky if you're on one of the extremes.
Because those who always played fast simply multiply the sensitivity by 2.5, while those who barely touched the screen don't need to change anything at all.
BUT! Most of you are neither one of the first nor the second.
So, do the following.
Go to the training ground, play for a bit with acceleration enabled. Don't try anything unusual there, play like you would in a tub.
And when you get the feel of the game, turn on acceleration.
The sensitivity will probably seem small, so now you increase it by 2.5 times. Is that too much? Probably...
But, you're actually familiar with both of these values, because you play with them every day. You probably most often play with your finger at... average speed, and accordingly, your sensitivity is somewhere in between! Between these values, so now you need to find it! Forget about sights for now and try to find the sensitivity from Hips
Here's the real deal: choose the numbers that make the Sensation feel familiar, then you won't have to get used to it too much.
Did you find it? Glad if so.
Now look what we're doing.
We take your new Sensation and... divide it by the old one.
Did you take a screenshot?
You'll get something more than one and less than two and a half.
Now simply multiply the rest of the Sensation by this number. This way, we've increased your entire sensitivity evenly, and ideally, it should feel like your old Sensation, but with a fixed speed.
But what's the point then? Hah, and that... you'll find out after a few months of playing with acceleration turned off.