We created an animation blend tree to simulate movement animations of the third person character we were working in unity engine. Today, we are going to create a custom c# script to control the animator properties/parameters to drive the animation system for the character. That means, we have created the blend tree to play movement animation based on the character's speed. This speed parameter needs to be updated though a script to play the relevant animation to match the character's movement speed.
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#ArimacStudios #Unity #Openworld #Gamedev