Vray's END????Render's End? NVIDIA RTX Realtime Caustics in Unreal Engine Integration with DLSS

Опубликовано: 04 Октябрь 2024
на канале: Leo Chou
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@NVIDIA @NVIDIA Studio @Unreal Engine

DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games. Here is a fast test from NVIDIA GITHUB RTX Caustics Integration demo show the technology can be used in Unreal. The future possibilities of Realtime Caustics with good fps!

FORUM DISCUSSION
https://forums.unrealengine.com/unrea...

NVIDIA RTX Caustics Unreal Engine Integration on GITHUB:
https://github.com/NvRTX/UnrealEngine...
I put on mediafire
https://www.mediafire.com/file/7qewuz...

How to use GITHUB:
https://www.unrealengine.com/en-US/ue...

Timestamps:
0:00 NVIDIA RTX Realtime Caustics
0:27 Office interior MeshCaustics HybridTranslucent+ glass caustics
1:50 Glass hybrid translucency mode
4:19 Roll ball caustics
12:45 AbandonedApartment Enhanced Globalillumination
14:38 Glass caustics and moement realtime caustics
16:00 Mesh Caustics Dispersion Translucent & Reflection light!
18:51 Water caustics + DLSS




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account: [email protected]


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U can check this video and tell what do you think!
Any C&C or quotes are welcome!
Contact:
[email protected]

GPU:GeForce RTX 2080 Ti
CPU:Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
RAM:32 GB RAM





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#caustics
#raytracing
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