Particles inherit Custom Mesh Velocity in Fusion- pCustom Examples - With Tutorial (DaVinci Resolve)

Опубликовано: 01 Май 2026
на канале: Noah Hähnel
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All pCustom Examples and Explanations (with download of Scenefiles) here:
http://noahhaehnel.com/blog/pcustom-e...

pCustom and pCustomForce are two very powerful tools in Blackmagic Design Fusion / DaVinci Resolve. Unfortunately, they aren't that well documented. This is why I decided to create a page dedicated to pCustom examples and use-cases. This should help you to achieve more with particle simulations in Fusion.

By default, when using a 3D mesh to emit particles, you can't make the particles inherit the velocity of the mesh. This actually has been an issue for me several times in the past when doing VFX work that includes magical effects. Thankfully, there is a way to do exactly this. Find me here:
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