Modeling State Machines with Enumerated Types in UE4

Опубликовано: 04 Ноябрь 2024
на канале: Paul Gestwicki
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This video is a demonstration of how to take a state machine and implement it in UE4 using enumerated types. My approach here uses entirely Blueprint, but if you can follow this discussion, then you could certainly do this in C++ as well.

I build the whole demo from the Empty Blueprint Project template. You can skip ahead to 7:46 if you want to get right to the enumeration-specific content.