TactiCon 2024 - Creating a campaign for a Strategy Game

Опубликовано: 11 Сентябрь 2026
на канале: TactiCon
342
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Check out TactiCon on Steam: https://store.steampowered.com/sale/T...

Let's talk about the art of creating captivating campaigns for strategy games, with our guest and host Amber Scott, an experienced writer on famous RPGs (Pathfinder, World of Darkness). Explore how some game developers blend gameplay mechanics with compelling narratives while addressing some complex challenges to overcome during the development. Discover the creative processes behind some of the most engaging strategy game campaigns ((Songs of Conquest, Cataclismo) and learn how they offer players stories that make the most of their game mechanics.

Ctrl.alt.DEAL: https://store.steampowered.com/app/21...
Cataclismo: https://store.steampowered.com/app/14...
Songs of Conquest: https://store.steampowered.com/app/86...

Amber Scott - Only By Midnight
I'm the lead writer at Only By Midnight, an indie video game studio where I craft emotional, character-driven narratives. My passion lies in creating stories that linger in players' minds long after the screen goes dark. With over 15 years in the storytelling business, I've conjured up worlds and adventures for some of the giants in the tabletop RPG realm, including Dungeons & Dragons and the Pathfinder RPG. My journey has been one of epic quests, unforgettable characters, and, of course, the occasional dragon.

Vicent Ramírez - Digital Sun Games
Vicent Ramirez works at Digital Sun as the Creative & Design Director of Cataclismo. He's been part of the studio since the early Moonlighter days. When he's not working on something, he also teaches game design and game analysis at Valencia Polytechnic University. His obsession with game design is only paralleled by his passion for board games and RTS classics!

Carl Toftfelt - Lavapotion
I've been working in game dev for a bit over seven years now and always on the same game, Songs of Conquest. Before going into games I worked for over a decade in theatre, music, and film so I've worked quite a bit in other fields of entertainment as well.
My title is game designer but that entails so many things. Other than pure game design I'm spending loads of time working on the lore, campaigns, and everything surrounding that. Including singing the songs of our game, which is lovely since it used to be my job back in the day. I'm a very creative person but I lean heavily into having the discipline and working habits to get your creative work done, I used to be a 2nd lt in the army so that might be why I tend to go to that :D I guess I have a bit of a diverse background!