This build has seen many changes including how HP is managed by the UI component to get the damage done effect (represented by yellow). This effect is cumulative and shows off the total damage done to the enemy.
Before the damage was set to 20 to make it simple but having enemies at 5 hits felt too easy so the damage is now set to 5. To compensate this, the amount of hits done by the anim montages has been adjusted and more refined.
Another change is the lens flare. I have found that it was too much and now it should be very pleasant and easy to look at.
Some Anim montages have been cut to make them "snappier" and more robust. This was a much needed change as the aerial flow of combat felt slow and very heavy and shortblades should not feel like that and so I cutting some portions of some anim montages - especially the last aerial combo move made it more snappy and aggressive.
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