Baking normals, AO and more in 3ds Max (render to texture)

Опубликовано: 16 Март 2026
на канале: Mike Pickton
98,392
778

tutorial demonstrating how to use 3DS to bake high poly geometry to low poly geometry and transfer details like surface detail, colour, ambient light and other little tricks.

CONTENTS
baking to a flat plane
baking normals from a highpoly object to a lowpoly object
baking ambient occlusion and using in textures
baking diffuse, normal and spec maps from a completed high LOD object to a low LOD object
some tips to get the best results from your bakes