DMC5: V Gameplay Suggestions

Опубликовано: 04 Август 2026
на канале: GarudaKK
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(more suggestions and stuff after the break)
A few ideas that I would love to see implemented into V. I like the character concept but some functions are sorely lacking, and I HOPE this reaches Capcom somehow.

[[V CHANGES SUGGESTIONS]]

V:
-Cane causes hitstun (but still bounce back, as it does now)
-Empowered should be Jump cancellable (It isn't now)
-DT activation should have 1-2 frames where you can jump cancel the snap, have it hit, but not summon nightmare
-Somehow be able to JC out of executions (he can currently DT cancel them, but not JC them, and he can't JC on the disintegrating corpse of the enemy, as Nero and Dante can)
-This one is a stretch but: Back+Cane could be the counter move he uses in the Cav finisher animation. Probably have it do damage somehow, with his already existent animations, and proc the execution animation if it kills.


Summon Control Improvements:

-LT re-labeled as "Summon Control".
-LT + Forward + Attack - Teleports Summon towards locked-on enemy.
-LT + Back + Attack - Teleports Summon closer to V.
If possible this could also have side functions, but I don't think those calls exist in-game right now.

-Summoning/Unsummoning: Up on the DPad summons and unsummons Griffon. Down on the DPad the same, for Shadow.
-Familiar Devil Trigger (Auto-attack): Left on the DPad for Griffon. Right on the DPad for Shadow.

Griffon:

-Don't lose charge during Dodges/Double Jumps.
-Able to shoot griffon during Switchback (back dodge)
-Held Summon animation (where V stretches out his arm) should be available during battle, and if possible, be an actual attack (Griffon's Flank attack)
-Double Check (THe V-shaped Ray) could use being a bit faster.

Shadow:

-Don't lose charge during Dodges.
-Forced Move (side dodge) can transition into Quickplay (sprint/surf) by holding the button down, even during battle.

Nightmare:

-Most likely a stretch, as I think these are determined by your position within a level, but having some control over which animation he does when summoned in, would be really cool.