Everything I Learned Releasing my First Game on Steam and Consoles

Опубликовано: 26 Сентябрь 2026
на канале: Kyle Banks
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In this video I share some of the mistakes and lessons I learned throughout Farewell North's four years of development and the three months since release.

I took the time this month to really reflect on the business, marketing, game design, playtesting and scope of the game, in order to see what I could learn and bring forward to my next projects, and I hope this video might help any aspiring game developers on their own journeys. I made a lot of mistakes and took quite a few suboptimal paths developing Farewell North, so it was honestly a bit of a struggle to condense it down to a ~20 minute video.

0:00 Four Years to Release
0:17 Know your Business
2:35 Porting to Consoles
3:40 Bundle your Game
4:18 Know your Game
8:08 Marketing your Game
11:08 Playtest your game
12:52 Mock Reviews
14:22 Scope your Game
16:34 Get Outside

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This video is sponsored by Skillshare.