Creating a Coffee Mug in Blender 3.4.1 - Part 3

Опубликовано: 14 Июль 2026
на канале: the d-dub show
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In this third part, we set up the material for the mug, using the texture map we created in Part 2, and using a couple of procedural textures (Voronoi and Wave) to add some variation to the texturemap, and then set up the specular levels and add the gold bands as a separate material. We then set up the scene to make a nice render, with an Endless Plane and Spotlight lamp.