In this video, we see how to get all the children of a given GameObject in Unity and loop through them, allowing us to apply actions to each one.
We divide the problem into two parts: in the first, we focus on looping through the children of a given GameObject in the scene and simply print their names to the console to confirm our success.
In the second part of the video, we apply actions to all the children by iterating through them, specifically:
We change the name of each child using code.
We move each child according to its index.
We move each child based on whether its index is even or odd.
We assign a random color to each object.
We add a script or component using code; specifically, we add a Rigidbody component, disable gravity, and if the index of the child is even, the object will move down, and if the index is odd, the object will move up.
Follow me on GitHub/Clone the Unity project:
https://github.com/GameDevTraum
TIMESTAMP:
0:00 Introduction: What are we going to do?
0:46 Starting point
1:35 Referencing the parent object
2:42 How to iterate over the children of a GameObject in Unity
6:49 First test
7:58 PART 2: Renaming objects
9:15 Moving children to a specific position
12:49 Moving children if they are even or odd
16:21 Assigning a random color to each child
19:51 Adding Rigibody through code
24:13 Clone the Unity project from GitHub - final
Music
Enter the Traum - Martin Heintz Thomas