You should never let an unsafe move go un-punished! Always punish it! But, how can you do so? The answer is simple... Identify if a move is un-safe by looking at the block advantage value in the frame data (see link below) and then find out which move in your moveset has the range and speed (startup frames) to do the punish! Simple as that. That's what we explore in this video using a couple of examples.
FRAME DATA OF ALL CHARACTERS:
https://dustloop.com/wiki/index.php?t...
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