@SebastianLague Procedural Generation
• Procedural Terrain Generation
Hello Everyone, And this time it's a devlog on the Pixel game if you remember the previous video on 2 projects at once. So finally I made procedurally generated infinite world for my game using perlin noise. Also I used unity tilemaps feature for generating tiles. I am thinking this because I think it's more optimized I guess, could be wrong. And yes more stuff like this watch out the video to find out.
Timestamps -
00:00 Introduction
00:15 What to do..
00:27 Conceptualizing
00:45 Making World Infinite
02:19 Creating Land Tiles using Noisemap
03:10 Bitmasking
03:54 All Good?
04:37 Credits
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ABOUT ME -
Hey! I am AeroBlizz, I am an Indie Game Developer and also like to do Animations, Music Producing, Editing Coding and Art. I am currently working on two Major Projects, one of them is an Endless Runner and one is 2d Pixel Survival RPG(Yeah All of them, Imagine it as minecraft but topdown 2d), I try to upload as soon as I finish the Video 😅, as Currently I am a Student in University, So kind of short of time. And I hope you will like the Content I make.
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MY OTHER SOCIAL MEDIA PROFILES -
➤ INSTAGRAM - / aero_blizz07
➤ TWITTER - / blizzaero
➤ My Other Name (My Game Publisher Name) - NeoSparX
/ neosparx07
/ neosparx07
/ @neosparxyt8315
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Star Ballz Official Android Trailer - My First Game
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SOME COOL PEOPLE WHO INSPIRED AND TAUGHT ME -
Brackeys - / brackeys
Dani - / @danidev
Sykoo - / sykoo
Code Monkey - / @codemonkeyunity
Blackthornprod - / @blackthornprod
Sebastian Lague - / cercopithecan