This is the second video in the FCEditor Complete Guide series. I talk about how to model levels and how to work with Future Cop's level geometry.
If you need any help, or have feedback, consider join the discord linked below.
You can find the download here: https://github.com/BahKooJ/FC3DEditor
Discord: / discord
Patreon: / fceditor
Music used for intro and outro: Xilent - To Dust
0:00 Intro
0:30 Level Format
1:20 Height Map Example
2:02 Create Level
2:44 Height Map Edit Mode
5:38 Tile Add Mode
6:46 Light Mode
7:19 Tile Edit Mode
9:13 Mesh ID
10:13 Tile Edit Mode Tools
10:43 Tile Effects
11:45 Level Schematics
13:07 Level Schematic Placement
14:14 Managing Schematics
14:38 Section Edit Mode
15:27 Outro