Physics-based Audio (Copium VR Demo)

Опубликовано: 17 Июль 2026
на канале: Lucien Aoun
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The portfolio showcases a comprehensive sound design project involving the creation and implementation of impact, whoosh, and grab sound effects for a destruction hammer in VR within Unreal Engine. The Impact SFX logic employs a default impact sound as a universal base, dynamically layered with additional impact sound effects based on the surfaces the hammer interacts with. This dynamic system adjusts audio samples and volume in real-time, responsive to the hammer's velocity. Similarly, the Whoosh SFX follow a similar logic, triggering at specific velocity values and adjusting volume dynamically. This project demonstrates an adept integration of dynamic audio elements, providing a nuanced and immersive auditory experience tailored to the virtual destruction hammer's interactions with diverse surfaces and velocities.