Blender 2.78 PBR Viewport Reflections/Shadows (Tutorial3)

Опубликовано: 29 Сентябрь 2024
на канале: cfirwin3
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This is the third part of a tutorial series on creating materials that are influenced by environment map textures in the viewport.
- We will review the node group for shadows from the previous tutorial and divide the group into two separate groups (one for environment map influence and one for shadow mask influence)
- Then we will look at a way to map various levels of reflective roughness with a realistic fresnel effect.