In this video we create our "Spell Damage collider" and "Spell Manager" classes. We then create contact VFX when a spell collides with something, and we set up the damage collider to deal damage to any characters it contacts. Lastly we create the logic for "Fully Charging" spells. A fully charged spell will play a different contact and release effect. It's power can also be modified.
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► EPISODE 80
• Create ELDEN RING in Unity ► EP. 80 F...