I finally updated my VVVV to latest and wanted to play with the new easy pbr stuff. I made a 3d model similar to a lamp I printed, and did my usual thing in VVVV. The visuals are realtime and surprisingly lightweight (10%cpu, 14%gpu load, thanks dx11). This little lamp does some really cool things to the eye when tripping that I want to recreate by adjusting focus to the inside of the cube looking through and applying a depth of field effect that slightly blurs the foreground and focuses on the inside back of the cube.. I have a few scenes of this patch, this is one of many vibes.
3D print file: https://www.thingiverse.com/thing:343...