Unity 2020 coding in C# for beginners series.
In this tutorial, we will learn about Classes, Objects, and Object-Oriented Programming.
OOP stands for Object-Oriented Programming.
Procedural programming is about creating methods that perform operations on the data, and object-oriented programming is about creating objects that have data and methods.
When defining a class, we define a blueprint. This blueprint does not define any data yet, but it defines what our class represents. It is a set of information about what our object contains and what operations can be performed on it. An object is an instance of a class. The methods and variables that belong to the class are called components.
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