[DOOM II] Chillax - Map 17 - UV-Max in

Опубликовано: 12 Июль 2026
на канале: Sandro
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Pwad : Chillax v9.7.2
Map 17
Skill : Ultra-Violence
Category : UV-Max
Time : 30:36
Additional setting : Item Respawn

NOTE : Download link : http://grandvoid.sickedwick.net/wads/...

Chillax is a 47-levels wad created by some unknown guys, and well known for its ridiculously huge amount of monsters spam on almost each maps. However, this wad is much appreciated online when playing in cooperative, particularly because the fights are really challenging, the maps are hard and long as hell, and mainly for the big slaughters available everywhere. So if you like killing tons of monsters without minding of a balanced gameplay, this is for you. Otherwise, you better not watch any Chillax videos. You have been warned.
By the way, you have to know that a lot of maps of Chillax have been stolen from some other wads, and there is no credits attached to it, so you can't be sure of where maps have been taken unless you already know the original.
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Additional information : Because Chillax have been set for cooperative gameplay, there is not enough ammo to complete any maps without setting the "Item Respawn" option on. (It does not include the Invulnerability Sphere nor the Invisibility one) Some maps have even been made with this parameter in mind.
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About the level : Another of Insane_Gazebo's early work. A lot of stock textures used, but architecture is so amazing that this makes an excellent level. It's also a very hard one. There is no bfg, almost no armor nor soulsphere and only available further in the level... The gameplay, especially with my strat, may seem redundant and maybe not even cool to watch, but hey, I expect it anyway, once again : it's chillax...
As you surely noticed, there is a missing texture in the map (originally titled "LITERED" : so a red texture supposed to bring light ; can be found in the Sunder wad) ; I could've imported it but simply forgot. (because I would've to modify the wad version) ; sorry for that...

About the run : An easy one, is you are skilled enough to reach the big arena room. In fact, you don't need to be lucky, but you need to not be unlucky (slightly different in my opinion) ; because chaingunners are really a pain in the ass, and the viles sometimes are just not agressive enough to attack you at the right moment... However, once you master these jumps, then it becomes an easy level. Yet, luck is still important for timing after this : you can't really know how infight's going... I could've wait near the switch after my second vile jump, but it was not even sure cybers outside would see me and fire their rockets to provoke infight before I reach the arena room... Still, I'm really proud of this run, as this strat was really exciting and allowed me to finish the level easily. Usually, this map is a true hell when not using any of these shortcuts (10 cybers outside, well...).