Welcome to (a currently unnamed dwarf game). This is the game of my dreams - I've been planning (and attempting!) it for about 4-5 years. This time, I've got the resources and the skills to be able to make it a reality.
This episode goes over the greedy voxel meshing that we implemented in Unity. It's pretty efficient and reduced triangle count by a ton. We also go over our Unit testing framework, the overview for the game, and more. I'm really happy with how this project is going so far and am excited to keep you guys updated with progress.
Meshing Blog Post: https://vercidium.com/blog/voxel-worl...
More Indepth "About-Me" Video: • Game Design and My Experience - Unity Deve...
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Links:
Discord - / discord
YouTube - / @bk_dev