Switching to the Universal Render Pipeline and Post Processing | Unity Multiplayer Game Devlog #25

Опубликовано: 12 Апрель 2026
на канале: Tom Weiland
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In this Unity multiplayer game devlog, I switched to the Universal Render Pipeline and added some post processing effects.

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Unfortunately I got kind of sick in the first week of this devlog, so I didn't make too much progress there. However, Unity 2019.3 came out of beta recently, so I decided to finally upgrade my project while also switching to the Universal Render Pipeline. Before I left for a trip this weekend, I played around with some post processing effects as well.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

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