In this Unity multiplayer game devlog, I switched to the Universal Render Pipeline and added some post processing effects.
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Unfortunately I got kind of sick in the first week of this devlog, so I didn't make too much progress there. However, Unity 2019.3 came out of beta recently, so I decided to finally upgrade my project while also switching to the Universal Render Pipeline. Before I left for a trip this weekend, I played around with some post processing effects as well.
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
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