Character Movement [Prismatica DevLog #01]

Опубликовано: 04 Октябрь 2024
на канале: PrismaticaDev
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In this episode we talk about Movement; what's good? What sucks? Most importantly, what's fun and feels great?

Hopefully my top-down approach to movement and animation can give you some fresh ideas (starting with turning, leaning, IK and other systems before implementing the actual animations as a layer underneath)

Enjoy!
Charlie :)

Discord:   / discord  
YouTube:    / prismaticadev  
Twitch:   / prismaticadev  
Patreon:   / prismaticadev  
Twitter:   / prismaticadev  

Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)