More experiments with Metatailor, Iclone animation and hybrid characters using Iclone accurig/mesh to metahuman/metahuman facial animation.
Boo Boo - Paragon Steel Character free from Unreal. Changed to an Iclone Avatar via accurig. Body animation from Iclone Orc pack. Character face was metahuman with an Iclone mesh to metahuman wrap and Unreal Facial animation. Disabled head motion when transferring animation from Iclone to Unreal to provide better alignment to metahuman head.
Used this process to keep head attached to body.
• Combine Face and Body Animations - Metahum...