Use Stable-diffusion as texture generator in Unreal Engine with TAPython

Опубликовано: 04 Апрель 2026
на канале: TAColor
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This is a demonstration video of using AI to generate textures in Unreal Engine. We use the locally deployed Stable-diffuse as the generator, which can adjust the parameters directly in the engine to get different texture versions. We keep all layers of information, and can be modified in ps.

Developed with TAPython, the logic code is Python code, which is convenient for subsequent optimization the texture results.