Education isn’t simply rote memorization, and STEM education (Science, Technology, Engineering, Mathematics) focuses on teaching skills and subjects by integrating subjects for a more practical approach. The addition of the Arts — STEAM — gives the comics medium a perfect footing that allows students of all abilities to visualize subjects in more engaging ways.
In this webinar moderated by LibraryPass’ John Shableski, our panel of experienced educators—Dr. Shari Brady, Tracy Edmunds, Jim Ottaviani, C.A. Preece—shared insights on their discovery process and results from using graphic novels to teach STEAM programs.
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