C++ OpenGL Tutorial - 21 - Instancing/VBO Updating

Опубликовано: 11 Март 2026
на канале: Michael Grieco
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In this video, we look into advanced data management and rendering methods within OpenGL. This will help us in the future when we are trying to test out algorithms that run during each frame.

• Bounding Box Vertex/Indices Data: https://pastebin.com/Ye0XWt5k

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