In this video, we implement a simple lighting model to add to the perspective of our world. We go over how to implement directional light and how to get a simple normal vector from the sphere.
• Repo commit with material values: https://github.com/michaelg29/glmathv...
• In-Depth Lighting Tutorial: • C++ OpenGL Tutorial - 16 - Light Maps/Type...
• UBO Tutorial: • C++ OpenGL Tutorial - 44 - UBO Class and A...
• Website: https://michaelg29.github.io/
• Twitter: / michaelgrieco10
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• This Github Repo: https://github.com/michaelg29/glmathviz
• This Playlist: • OpenGL Math Visualizer