The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, additional collision with scene geometry. New effects are available with the help of force fields and particle motion blur.
For a detailed explanation, visit my blog: https://turanszkij.wordpress.com/2017...
Or pull the source from GitHub: https://github.com/turanszkij/WickedE...
Music: Cortex - Mary et Jeff