Wicked Engine - GPU Particles [C++][DX11]

Опубликовано: 02 Апрель 2026
на канале: János Turánszki
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The old CPU particle system has been replaced with a GPU-based system. This allows for an increased scale in simulation, additional collision with scene geometry. New effects are available with the help of force fields and particle motion blur.

For a detailed explanation, visit my blog: https://turanszkij.wordpress.com/2017...
Or pull the source from GitHub: https://github.com/turanszkij/WickedE...

Music: Cortex - Mary et Jeff