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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we're going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions.
We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter.
00:00 - Intro
01:04 - Change XP InfoCard
05:36 - Add Valid Name Check
14:24 - Game Mode selection
32:46 - Test result
Rank icons created by Dimitry Miroliubov from FlatIcon.com: https://www.flaticon.com/free-icons/rank #ue5 #multiplayer #blueprints #menu #gamedev #gamedevelopment