In this video i am showing how to make a rocket exhaust which works in real time and don't need volumetric shader to work ,which makes it more optimisize for realtime viewing
00:00 - intro
00:19 - modeling nozzle(start)
07:50 - model and texture of exhaust / flames
14:36 - exhaust / flames shape key
19:00 - drivers for faster control
25:33 - how it looks
26:05 - after process
26:53 - outro